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Homesick Daydream

A narrative-driven interactive game that visualizes the experience of growing up between cultures. On their way to university, the protagonist drifts into a daydream, revisiting memories from their walks to school in different stages of life.

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Her Room

An interactive sticker game exploring the themes of cultural conflict and identity formation. Players take on the role of a young woman studying abroad, navigating a period of personal transition. By placing, removing, and rearranging stickers to decorate her room, players make choices that reflect her shifting values and emotional states.

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Border Protocol

The player takes on the role of a border inspector who must decide who to let through, without any help from the system in detecting lies or inconsistencies. It is up to the player to observe, read, and judge - and face the consequences. 

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Seafloor Revival

For the 2025 GMTK Game Jam theme of ‘Loop’, my team and I developed Seafloor Revival, a 2.5D base-builder game about survival, restoration, and adaptation. The game follows a community of sea bunnies struggling to survive and rebuild after recurring waves of oceanic pollution. 

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